

- #Donkey kong country returns wii final boss full#
- #Donkey kong country returns wii final boss series#
The game features many popular series landmarks, such as pirate ships, mine cart rides, and of course, plenty of lush wilderness to get lost in, as well as the goal of collecting scattered bananas and golden K-O-N-G letters.

Along with his best friend and second banana Diddy Kong, the big guy sets out to get them back. The plot this time concerns the Tiki Tak Tribe, a group of evil tikis that have hypnotized the animals of DK Island, forcing them to steal Donkey Kong's treasured hoard of bananas for their own nefarious plans. It's the first entry in the Donkey Kong Country series since Donkey Kong 64 in 1999, and the first side-scroller since Donkey Kong Country 3: Dixie Kong's Double Trouble! in 1996. At these occasions, the Kongs can harm the boss by bouncing on this head.Įnemies found in the Factory world are usually robots, such as Pyrobots, Buckbots and Buckbombs.Donkey Kong Country Returns is a 2010 platform game produced by Nintendo and Retro Studios (of Metroid Prime fame). At the final phase, Colonel Pluck uses an internal pod of the Stompybot 3000 as a flying machine, dropping enemies around the arena and trying to land over the heroes. The primates must avoid being stomped by its large legs, and in order to cause damage to it, they must pound multiple times on an open hatch below the cockpit of the machine after it executes a few jumps. During the first phases of the battle, he pilots a machine called Stompybot 3000. Here, Cordian possesses and takes control over the boss. The boss Colonel Pluck can be found in the level Feather Fiend. Inside each of these rooms, the Kongs must pound on the buttons and activate large electric plugs in order to reveal the large rocket inside the level Lift-Off Launch. However, this level can only be unlocked by the player finding hidden rooms containing large red buttons in the previous three levels of the world. It also lacks special collectables, and it just connects to the boss level. Lift-Off Launch is a short and vertical Rocket Barrel level, featuring tiki airships which must be avoided. In Music Madness, the Kongs must avoid being squished by giant hammers following a musical timing, while also using bouncing platforms beaten by the same hammers to reach good heights. There are also chains to climb on and tires to bounce on. Inside the level Switcheroo, the heroes will have to hit blue and red switches to cause platforms of those colors to move in and out from the background, respectively, opening the path forward or revealing terrain to step on. In Cog Jog, the primates will progress mostly by blasting from Barrel Cannons while avoiding round cog-like platforms and falling off moving girders.
#Donkey kong country returns wii final boss full#
The Kongs must fly through a path full of moving gears and platforms and avoid colisions with them. Gear Getaway is the fourth Rocket Barrel level in both games. In the level Handy Hazards, the heroes will be jumping on hand-like platforms, with a few moving in different directions and, sometimes, carrying blocks. In Slammin' Steel, there are many conveyer belts and smashers, which the primates must avoid to be crushed by them by staying out of the way. The primates may also have to blow away some fog, in order to see where they're going and reveal collectables. The level Foggy Fumes is a foggy-like factory, where smog often blocks the player's perception of tridimensional assets.

The Kongs must avoid hazards created by mechanical devices, and also make use of them in order to progress. Most of the levels are located inside the factory, featuring heavy machinery and robots. This world takes place on an industrialized area.
